Monday 27 September 2010

..DAY DREAM SHOT LIST..

The video starts up with medium close-up of the main character who is about to be day dreaming about the main scenes throughout the DayDream sequence. Then as the character starts to show signs of falling asleep the camera starts to zoom in closer towards the character in order to clearly show the audience that the character is now day dreaming and not just sitting still which could bore the audience.

As we are led into the day dream itself the camera then appears over the shoulder of the main character. This will be done in order to show the audience both what the main character can see (corridor) and also the emotion of the character as he/she starts to walk down the corridor and towards a door. As he approaches the door which leads into the room that contains the other main character in this sequence and also the main dramatic sequence within the audio/visual product, the camera stays over the shoulder of the main character showing him/her opening the door.

Whilst the character enters the room the camera follows the character whilst in the motion of opening the door to then show the character entering the room which from over the shoulder we have seen the character approach. The audience will then be shown a close-up of the new character in the sequence in order to establish this character but then the camera draws back revealing both characters to the audience. As this conversation carries on we have a number of over the shoulder shots shows both sides of each character in order to portray the tention/emotion from both characters to the audience.

Finally we have a long shot of the scene showing the chair spinning around and the outline of one of the two characters creating a moment of suspense within the audio/visual sequence which will help the audience to become intergrated to the sequence.



The scene opens with an establishing shot and jump cuts into a close up of a phone and jumps back into mid close up: this is a shot reverse shot action.
There was match action when the elevator lift opened, high angle was used as the character spoke into a device on his hand to open the elevator, when he came out of the elevator he was on his fone whilst the elavator opened and whilst he walked out of the elevator.

Wednesday 22 September 2010

.....EMBEDED FILE....thirller



THE SCENE OPENS A MEDIUM CLOSE UP, PANNING TO THE LEFT, ITS BLURY AND FADES INTO ANOTHER SCENE.
THE NEXT SCENE IS A MID CLOSE UP OF THE UPPER BODY WITH OUT THE HEAD OF THE CHARACTER, THEN IT JUMPS INTO AN OVER THE SHOULDER SHOT.
THE SCENE JUMPS TO A CLOSE UP OF A FOOT CLIBING UP THE STAIRS AND IT FADES INTO A PANNING SHOT TO THE LEFT.


THE CAMERA THEN JUMPS INTO A MATCH ON ACTION OF WHEN A CHARACTER WENT THROUGH A DOOR.

IN THIS SHORT FLIM THERS A SERIES OF JUMP CUTS, FADES AND BLURS UED TO GET THE DISIRED EFFECT NEEDED FOR A THIRLLER, IT ALSO USES A LOT OF PANNING SHOTS.

Monday 20 September 2010

.....SCRIPTS.......and extras

CHARACTERS
Person met in the room - Person B
Character that walks in the door - Person A

Room opens with a sound effect of creaking door this signifies the opening door.
Sound effect.
As character steps into the room there’s a sound effect of rising tension.
 DIALOGUE
Person B (in a sinister voice): Hello
Person A (shocked voice): Oh no! What are you doing here?
Person B: I could ask the same about you.
Sound effect and music when credits roll.

.....SYNOPSIS.....of the daydream

Story opens with a character day dreaming about walking down the corridor and opening a door, the character opens the door without knowing what to expect in the room.

Character enters the room confronts the person on the other side, and then someone is dead

Who’s dead? The character day dreaming or the person who was on the other side?

The Mystery begins.........